Wrong tangents on parts of model after importing model.
Hey, i've imported model, everything was fine, but after assigning material i have trouble with lightning on it, may be someone know how to fix it. Its HDRP, but i'm sure that problem is not with it(most think that is my fail :D ) screenshot_1 shows how it looks in Substance Painter and how it should looks in unity as i think.
Answer by ShevCorp · Jun 16, 2019 at 04:35 PM
SOLVED Unity in past marks normal map as a normal map, but now its not doing it, so solution is just mark your normal maps as a normal maps(how dumb am i? :D)
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