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Question by RouniXd · Nov 08, 2018 at 08:52 PM · rotationplanemouse position

A small problem with rotating object at mouse position

Hello. I want to rotate and schoot a bullet on mouse position. Thats my script so far:

  if (Input.GetButtonDown("Fire1"))
         {
                 clickPos = -Vector3.one;
                 Vector3 punktA = new Vector3(1, 2, 0);
                 Vector3 punktB = new Vector3(2, 1, 0);
                 Vector3 punktC = new Vector3(3, 3, 0);
                 Plane plane = new Plane(punktA, punktB, punktC);
                 Ray ray = cam.ScreenPointToRay(Input.mousePosition);
                 float DistanceToPlane;
                 if (plane.Raycast(ray, out DistanceToPlane))
                 {
                     clickPos = ray.GetPoint(DistanceToPlane);
                 }
                 Vector3 finalClickPos = new Vector3(clickPos.x, clickPos.y, 1);
                 Instantiate(bullet, transform.position, Quaternion.LookRotation (finalClickPos));
 
         }

The problem is that this script rotates bullet on opposite direction (when i click upper left it rotates towards upper right). How can i fix it? thanks

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avatar image kolboch · Nov 08, 2018 at 09:43 PM 0
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I would recommend reading through Quaternion docs. This blog post might be useful too: rotations in unity

avatar image RouniXd kolboch · Nov 09, 2018 at 01:11 PM 0
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Sorry, but this did not help me much

avatar image hectorux · Nov 08, 2018 at 10:45 PM 0
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Why do you use that plane for raycast? Also, you can make a raycasthit to store the position it hits directly ins$$anonymous$$d of using that ray.getPoint

avatar image RouniXd hectorux · Nov 09, 2018 at 12:53 PM 0
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Becouse other solution doesnt work (for instance camera.main.screentoworldpoint). When i implement code like this:

 clickPos = -Vector3.one;
                 clickPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                 clickPos.z = 0;
 Instantiate(bullet, transform.position, Quaternion.LookRotation(clickPos));

I get error "object reference not set to an instance of object" and idk what i should do with it.

avatar image ecv80 RouniXd · Nov 10, 2018 at 09:03 PM 0
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It might be worth trying to fix this rather than using a plane, which you need to always set according to how camera is facing in order to work well.

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avatar image ecv80 · Nov 08, 2018 at 11:46 PM 0
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Per your plane coordinates, it looks as if you wanted to use -/Vector3.forward as a second parameter to Quaternion.LookRotation(), ins$$anonymous$$d of the default Vector3.up

avatar image RouniXd ecv80 · Nov 09, 2018 at 01:12 PM 0
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Sorry, but i dont understand. I cant replace clickpos.y with -Vector3.forward , changing PunktB does not work

avatar image ecv80 RouniXd · Nov 10, 2018 at 08:56 PM 0
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Does Instantiate(bullet, transform.position, Quaternion.LookRotation (finalClickPos, Vector3.forward)); solve the problem? (or -Vector3.forward). A wild guess anyways :)

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Answer by thunderbuns · Nov 10, 2018 at 01:47 AM

Try instantiating the object with no rotation. Assign the object to a new variable name it whatever you want. Then call whatEverYouWant.transform.LookAt(finalClickPos); .

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