problems with sprites in 3d, sprite
i want to achieve animated sprites that cast/receive shadows in deferred render settings so that i can enable SSR. sprite-default can't cast/receive shadows, standard can't render animated sprites and i'v tried shaders i can get hands on (this is the best one i found) but they didn't work with deferred lighting settings. i don't know what to do here. or maybe a way of enabling SSR in forward render settings?
,
Your answer
Follow this Question
Related Questions
Anima2D: changing sprites of pre-animated character on runtime 1 Answer
Using a dynamic game object as a mask for another game object - Unity 2D 0 Answers
Sprites have discolored patches / color bleeding 0 Answers
Sync complex variables and components over network 1 Answer
resizing texturerect on update of animated 2D sprite 0 Answers