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Question by Terena · Apr 25, 2013 at 02:49 PM · c#animationbool

if condition not working

public class canonControl : MonoBehaviour {

 bool deployed;

 void Awake() {
     deployed = false;
 }

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {

     if((Input.GetButtonUp("Canon")) && deployed == false) {
         animation.Play("canon_deploy");
         deployed = true;
     }

     if ((Input.GetButtonUp("Canon")) && deployed == true) {
         animation.Play("canon_undeploy");
         deployed = false;
     }
 
 }


for a reason it is not working, it always play undeploy animation. Can any one please help me.

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Answer by numberkruncher · Apr 25, 2013 at 02:52 PM

This is because both if statements are true in sequence since you change the value of deployed. Try the following instead:

 bool deployed;

 void Update() {
     if (Input.GetButtonUp("Canon")) {
         // Toggle state of deployment.
         deployed = !deployed;

         // Play desired animation.
         if (deployed)
             animation.Play("canon_deploy");
         else
             animation.Play("canon_undeploy");
     }
 }
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avatar image Terena · Apr 25, 2013 at 03:00 PM 0
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Thanks for the help

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Answer by whydoidoit · Apr 25, 2013 at 02:51 PM

Stick an else before the second if

At the moment your code will immediately meet the second condition if it met the first condition (read it and see!)

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