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"Fade" objects far from camera
I'm trying to do something like this: http://lh3.googleusercontent.com/olE3R7H86XHyupjtVsR_MaFfsaR84SH2HEkoRBGTSBWzB_WXLn6y0lFlTfJsENp2ci-F=w300 where the objects far from the camera are kinda faded. Any suggestion?
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Looks like a fog effect?! In that case you could try post-processing stack asset in asset store (it's free). https://docs.unity3d.com/$$anonymous$$anual/PostProcessing-Fog.html
Answer by Remy_Unity · Dec 05, 2017 at 08:48 AM
Fastest answer would be : Fog
https://docs.unity3d.com/Manual/PostProcessing-Fog.html for defered
https://docs.unity3d.com/Manual/GlobalIllumination.html#OtherSettings for forward