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Question by adam_a1992 · Mar 01, 2016 at 08:29 AM · c#2dcarddrag and drop

Clicking and Dragging 2D object random movement?!

Hi all,

Very new to Unity and game creation in general but very excited about creating some cool little games of my own. I'm currently in the very early stages of creating a simple 2D trading card game. At this stage, I have:

  • A canvas which has a background image for my simple game

  • Two panels in the canvas, one acting as a player's hand, the other as a drop zone for a card. These have horizontal layout groups to ensure that a child card looks right.

  • a "Card" prefab, consisting of an image (card picture and background) and two other child images

  • This prefab also contains a simple script which SHOULD allow me to simply click the card, hold my mouse button down and drag the card with my mouse. Once the click ends, the card returns to its original position.

  • MY PROBLEM IS - that when I click and begin to drag, the card instantly changes its position off to the right, and upwards, depending on the position of the parent panel relative to the canvas.

I have absolutely no idea what is causing this, and have tried everything I can think of, including googling the problem. I've included the script below, however I'm positive that this isn't the problem. I'm hoping this is some simple thing that I'm missing and would GREATLY appreciate anyone's help. Thanks very much.

using UnityEngine; using System.Collections; using UnityEngine.EventSystems;

public class Draggable : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler {

 public static GameObject itemBeingDragged;
 Vector3 startPosition;

 #region IBeginDragHandler implementation

 public void OnBeginDrag (PointerEventData eventData)
 {
     itemBeingDragged = gameObject;
     startPosition = transform.position;
 }

 #endregion

 #region IDragHandler implementation

 public void OnDrag (PointerEventData eventData)
 {
     transform.position = Input.mousePosition;
 }

 #endregion

 #region IEndDragHandler implementation

 public void OnEndDrag (PointerEventData eventData)
 {
     itemBeingDragged = null;
     transform.position = startPosition;
 }

 #endregion

}

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