Transparency / Fade Material lighing issues
Hey there fellas, I've got a problem...
So, I made a simple debris texture in Substance Designer for the floor of my scene.
When I apply the material with transparency or fade mode on to a simple plane everything works correctly. However, when I try using a point light, the debris are not shadowed by the walls like everything else in the scene.
I know for a fact that it's not a problem with reflection because I've turned everything even related to reflectivity off.
If anyone can point out a solution for this I would be very grateful, I don't know where else to go from here.
I will add a picture of my scene so you can see what I'm talking about. Everything else is properly shadowed except the debris.
Thanks in advance! :)
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