Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ignotuscaligo · May 08, 2012 at 09:48 PM · editorpluginwindowsdll

DLL Import problems - "Not found" & Proper setup?

I have a .dll that I build from a cpp library in visual studio. I have placed it into the Plugins folder in my assets directory, and I have a .cs importing the externalized functions. I've gone over this issue a couple times now in the past month with different libraries, and in the past all I could manage to do was have the plugin load properly after a build. Whenever I've tried testing it in the editor, it gives me the "Dll Not Found" error.

My main questions are these:

Why can't I use the .dll in the editor, but I can use it when built?

Is there a guide to the proper set up of a plugin that goes into more depth than the Unity documentation? (ie. are there any weird naming quirks? special build settings? so on)

One strong example of the "little quirks" that I'm looking for is that on MacOSX, I was able to build a cpp based bundle that worked in the Editor and in an executable, but only if it was built on the Carbon framework, not the Cocoa framework. There was no indication of this necessary setting, and I only found it by chance.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image merlinmimer · Nov 24, 2012 at 12:20 AM 0
Share

I have the same issue with a project I am working on using some special .dlls. if you figure out the issue (a little late im sure), or someone else has suggestions the help would be awesome. P.S. I'm using unity 3.5.2f2

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Plugin To Extend Editor By DLL which contains Mono behaviours 0 Answers

How can I use a plugin DLL in Editor (for tooling) but exclude it from my build? 1 Answer

Cant link PLUGIN.DLL with PLUGIN-EDITOR.DLL 1 Answer

Finding the Problematic dll in "Extracting Referenced dlls Failed" (Unity5) 1 Answer

How can i use this using : "Windows.Media.Capture.Frames" ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges