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Question by RouniXd · Nov 06, 2018 at 03:35 PM · prefabsclassspawning

How can I create object using class?

Hello. I am new to Unity and i want to create a prefab object using class. Unfortunetly i dont know how to spawn my prefabricated ball on the scene. Thats my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class KontrolerGracza : MonoBehaviour {
 
     public class Gracz
     {
         public int movementSpeed ;
         public int jumpPower;
         public bool jumping;
 
     }
     public void Spawn()
     {
         Gracz player = new Gracz();
         player.movementSpeed = 10;
         player.jumpPower = 900;
         player.jumping = false;
       
     }
     void Start()
     {
        Spawn();
     }
 }

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avatar image TreyH · Nov 06, 2018 at 04:16 PM 0
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There's a code formatting tool (little 0s and 1s on the text entry pane). Fixing it for you this time.

avatar image TreyH · Nov 06, 2018 at 04:17 PM 0
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After formatting, that probably doesn't compile unless that's a nested class. Can you post the entire script to confirm?

avatar image RouniXd TreyH · Nov 06, 2018 at 04:46 PM 0
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Done. Is this ok?

avatar image TreyH RouniXd · Nov 06, 2018 at 04:48 PM 0
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Yep ty, so you want that object to have a representation in your scene?

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Answer by hectorux · Nov 06, 2018 at 05:39 PM

There is a method called Instantiate(object) (Have more "I dont know the word now" overrides). If you set it into a prefab and assign it in the inspector will work fine. Also there exists AddComponent() wich will set into the object your script class

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