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Question by UNBLVERS · Nov 06, 2018 at 12:58 PM · c#rotationcoroutinemouseclickswing

Run a script in 3 seconds on mouse click

I WANT TO DO IT : The object swings from side to side in 3 seconds when click the left mouse button, then stop swinging.

Here is my swinging script. Could you tell me what to put here?

 using UnityEngine;
 using System.Collections;
 
 public class Swinging : MonoBehaviour {
     public float speed = 1.0f;
     public float maxRotation = 10.0f;
 
     void Update() {
         transform.rotation = Quaternion.Euler(0.0f, 0.0f, maxRotation * Mathf.Sin(Time.time * speed));
         //transform.rotation = Quaternion.Euler(0.0f, 0.0f, maxRotation * (Mathf.PingPong(Time.time * speed, 2.0f)-1.0f));
     }
 }
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Answer by michi_b · Nov 06, 2018 at 01:46 PM

Just save the time you last clicked and check each frame whether you are still in the duration of the swing. Here's that solution implemented as a Coroutine. You could also do all that in Update(), but then you would have to unnecessarily add state variables in class scope.

 using UnityEngine;
 using System.Collections;
 
 public class Swinging : MonoBehaviour
 {
     public float speed = 1.0f;
     public float maxRotation = 10.0f;
     public float swingDuration = 3f;
 
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             StartCoroutine(Swing(swingDuration));
         }
     }
 
     private IEnumerator Swing(float duration)
     {
         float startTime = Time.time;
         float endTime = startTime + duration;
         while (Time.time < endTime)
         {
             float timeSinceStart = Time.time - startTime;
             transform.rotation = Quaternion.Euler(0.0f, 0.0f, maxRotation * Mathf.Sin(timeSinceStart * speed));
             yield return null;
         }
     }
 }

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Answer by UnityCoach · Nov 06, 2018 at 01:56 PM

First, here are some clues:

  • Sine goes from -1 to 1.

  • Sin (0) = 0

  • Sin (0.5f * PI) = 1

  • Sin (PI) = 0

  • Sin (1.5f * PI) = -1

  • Sin (2 * PI) = 0

When Time.time = ~3.14116, you have made one swing (left or right) and come back to neutral. Then when Time.time = ~3.14116 * 2, you'll have made one swing in the other direction and come back to neutral.

You want the animation to go forth and come back within 3 seconds.

So using Mathf.Sin(Time.time / PI * N), you get a value going from 0 to +1 to 0 to -1 to 0 again, in twice N seconds.

For instance, if you want a full cycle to last 3 seconds :

 Mathf.Sin(Time.time / Mathf.PI * 1.5f)
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