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Question by maroltl · Jan 02, 2014 at 09:10 PM · colliderssetactive

physics.OverlapSphere colliders

can someone please help me with physics.OverlapSphere. I am trying to make all gameObjects active gameObject.SetActive(true) in sphere with radius 30 and position of player.trasform.position.

I was trying with this incomplete code, but I dont know what to do.

 #pragma strict
 
 var player : GameObject;
 
 var radius = 30;
 var colliders : Collider[];
 
 function OnCollisionEnter(collision : Collision) {
     colliders = Physics.OverlapSphere (player.transform.position, radius);
     for (var i = 0; i < colliders.Length; i++) {
 
     }
 }
 
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Answer by BigRoy · Jan 02, 2014 at 09:20 PM

Based on your code something like this:

 #pragma strict
  
 var player : GameObject;
  
 var radius = 30;
 var colliders : Collider[];
  
 function OnCollisionEnter(collision : Collision) {
     colliders = Physics.OverlapSphere (player.transform.position, radius);
     for (var i = 0; i < colliders.Length; i++) {
         colliders[i].gameObject.SetActive(true);
     }
 }

Sidenote

You've placed it inside the OnCollisionEnter() method of the Player. This means it will get run everytime the gameObject that contains this script starts a collision with another object. Maybe you missed that?

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avatar image maroltl · Jan 02, 2014 at 09:42 PM 0
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I placed your script in Update function, and now it is working. thank you :)

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