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Question by mbrklspm · May 08, 2018 at 10:37 AM · collisioncollision detectionoculusoculus rift

How to destroy GameObject with Oculus Touch GazeRing?

I integrated Oculus VR in a simple scene which consists basically of only a sphere:

Now I want to "destroy" the sphere when point-selecting it with the right-hand Oculus Touch device. The Blue GazeRing hangs under the RightHandAnchor.

alt text

The Sphere, called and tagged Ball, is configured as follows:

alt text

The InputManager GameObject has a component "Controller Input (Script)":

public class ControllerInput : MonoBehaviour {

 public Transform pointerTransform;
 void Update () {
     if (OVRInput.Get(OVRInput.Button.SecondaryHandTrigger))
     {
         RaycastPointer();
     }
 }
 private void RaycastPointer()
     {
         RaycastHit selection;
         if (Physics.Raycast(pointerTransform.position, pointerTransform.forward, out selection)) 
             {
                 if (selection.collider.gameObject.CompareTag ("Ball")) 
                 {    
                 Destroy(selection.collider.gameObject);
                 }
             }
     }

}

As variable pointerTransform, the GazeRing is given.

However, if I try to "shoot" the sphere with the trigger button. Nothing happens.

Can anyone advice?

Thanks in advance!

screenshot-1.png (265.3 kB)
ball-inspector.png (41.6 kB)
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