Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Elysian.Zhen · Jan 19, 2012 at 03:44 AM · buildasset

How to protect Unity assets in 3.4.2f3 from being stolen?

How to protect the assets of an Unity game build from being stolen? (Particularly Windows & Mac OS X).

By stolen, I mean, for example, I downloaded some people's Unity project off the internet. They didn't distribute the source code with it for obvious reasons. I then somehow "rip" the assets out of the compiled binary, and re-use it in my own project.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Jan 19, 2012 at 03:48 AM 0
Share

Do you mean script assets or geometry or other?

avatar image Elysian.Zhen · Jan 19, 2012 at 03:54 AM 0
Share

I mean non-script assets :)

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Eric5h5 · Jan 19, 2012 at 04:13 AM

You can't, all games (including $100 million AAA games) can easily have all their assets ripped. No matter how convoluted a system you come up with for "protecting" content, the inescapable fact is that everything has to be displayed by the graphics card or played by the sound card in the end, and you can always simply take it from there. There's nothing you can do about it, so there's no point wasting time worrying about it.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Elysian.Zhen · Jan 19, 2012 at 04:34 AM 0
Share

Are there at least some form of protection for the assets? Having a $$anonymous$$imal security is always better than having none right?

avatar image Bunny83 · Jan 19, 2012 at 05:30 AM 0
Share

You have already some sort of protection. When you create a build, all assets are packed into a custom format which is used by Unity. No other software can work with these files. However, there are already some tools to unpack web builds but most of the data can't be used as it is published.

As already mentioned if someone hook into the graphics driver he can save any textures / geometry that is send to the graphics card.

99% of all users don't know how this would be done, so it's quite safe.

avatar image Elysian.Zhen · Jan 19, 2012 at 06:00 AM 0
Share

I'm quite shock as I have never thought about hooking graphics driver... Thanks for your info.

avatar image cupsster · Apr 26, 2012 at 09:20 AM 0
Share

route trough graphic card is good learning source by the way.. but use it with caution and only on titles that you own!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Distribute terrain in zones 3 Answers

Rename a project on the asset server? 3 Answers

Asset Store Crashes Unity. Help needed! 1 Answer

Build & Run is stop at "Pushing new content to device" 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges