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Question by austinsun102 · Nov 05, 2018 at 11:54 PM · raycastraycasthit

Get TYPE script from raycast target

Is there a way to get a script from a raycast target but it’s not a certain script. For example, there’s a cat, dog, and Panda and I shoot one of them, then is there a way to get the script from the animal I hit no matter what script it is so if I have a panda script for the panda and a cat script for a cat, is there a way to get the script component from raycast even though they have different scripts.

Sorry, I know this is confusing but I hope you know what I mean

Thanks for your help

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Answer by AaronXRDev · Nov 06, 2018 at 02:08 AM

I would actually go the other route, create a specific handler in each of the objects that could possibly be targeted and call it.


Something like this:

 RaycastHit hit;
 if (Physics.Raycast(transform.position, transform.forward, out hit, 10f))
 {
     hit.collider.gameObject.SendMessage("ISeeYou");
 }


Then in each of the scripts that could possibly be hit by this, add a method:

     public void TagYouAreIt()
     {
         Debug.Log(transform.gameObject.name);
         //Handle specific actions for this class here
     }



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avatar image austinsun102 · Nov 06, 2018 at 02:59 AM 0
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Thanks, I didn’t even know there that the sendmssage function existed. I researched it a bit and it helped a lot. Thanks for your help.

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