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Android app closes with "Texture swap animator" script in it
I wanted to make some sort of fake splashscreen for my game. It would play after unity's one since I don't have the pro version. I didn't wanted an static splashscreen and if i used the handheld.playfullscreen
command the person would be able to cancel the video, so i decided to use this Texture swap animator that just get the images you want and create a "GIF" for you .
So, first i created a scene that would "play" the animation and then load the other scene with my game. result: the unity's splashscreen appears and when it disappear the game closes.
After that, I putted everything in the same scene. result: same.
And last, I made a button to execute that. result: even though the script isn't executed the game crashes the same way.
I have 150 images to make the 5 seconds splashscreen video (no more than 2mb).
If you know how to solve the issue or a better way to do it, please help.
Answer by Leon700 · Jul 08, 2016 at 07:39 PM
So, the problem was that the image when inside Unity was like, 3mb each...
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