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Question by ComradeVanti · Jan 29, 2017 at 08:15 PM · animationtransformanimatorpositioncontrol

Animation locks transform, even when not playing

Hey community!

Now, I've seen a lot of people have a similar issue as me. Their animation, which controlles a transform, locks said transform and it cannot move.

I get that and its not the main problem. What is the problem, is that this even occurs when the animation that locks the transform doesnt even run, or ever ran!

Here is the exact setup:

I have a Gameobject with the animator on it. the animator has 2 animations

  • An empty one (which plays by default)

  • A second one wich only play when I press Space. After it finishes, controll goes back to the empty animation. The second animation controlls the transform.position of a child of the GameObject.

Even if the empty animation is running I cannot move my child-object. I can move the parent object.

Any ideas? :D

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avatar image Zoogyburger · Jan 29, 2017 at 09:09 PM 0
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Hmm...Very odd. Do you have anything else on the gameobject at all? If something overlaps that might be the problem. So when you try move it, it will just stay put and not even jitter a bit? A screenshot may be handy...

avatar image ComradeVanti Zoogyburger · Feb 01, 2017 at 03:27 PM 0
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The childobject has a boxcollider2D on it... I dont think that is important tho. I can move the object as soon as I disable the animator.

And no it doesnt jitter, its completely fixed :/

avatar image Aminushki · Apr 02, 2017 at 06:32 PM 0
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I really need an answer pls

avatar image Buggsiii · Nov 18, 2019 at 08:51 PM 0
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Bump 2019.

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