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Question by KnC_Studios · Aug 30, 2014 at 01:25 AM · prefabfps

Prefab doesn't work when placed in another scene.

I have a solid FPS controller and it works great. The only real difference between mine and the standard asset, is that mine has a "fake" model on top of it to show the players arms. I also have a script attached to it that has the same "WASD" keys to animations to simulate the character. I made a prefab of it and put it in another scene. All of the sudden nothing works, not even the standard Character Motor. Is there something I'm doing terribly wrong?

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avatar image smoggach · Aug 30, 2014 at 02:04 AM 0
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Check that all the references are correct when you place it in the new scene. Also take a closer look at the difference between the two scenes.

It may be that in your first scene you have applied changes to the instance of that prefab without applying them to the prefab itsself.

avatar image KnC_Studios · Aug 30, 2014 at 02:46 AM 0
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I have done this. Both scenes are very similar. The only difference. I have even copy/pasted the controller over to the new scene. Nothing works. However, I copied all assets from the working scene and delete the assets one by one. The one that is causing the disruption is my GUI. Even thought my character is in no way connected to the asset it is still dependent on it for some reason. Anyone know why?

avatar image smoggach · Aug 30, 2014 at 04:33 PM 0
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No idea sorry, I avoid GUI like the plague.

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