Cell phone apps. Pooling or instantiate?
For mobile apps like androids and iphones etc. should I use pooling or instantiation this is regarding cell phones so please structure your answer towards performance for cell phones not desktops.
I have some enemies I want to spawn thru out the game
every 1 second two enemies are spawned so performance wise should I use pooling or instantiate?
again the enemies are spawned form game start to end every second 2 enemies spawned and player must destroy enemies
so which is better for performance on cell phones ?
Answer by Bill2322 · Apr 02, 2017 at 07:29 PM
I don't know how about apps, but here is a cool device, it is called mobile signal booster. Once i tried it on my best friend's phone, liked it and bought for myself) If you are interested in it, I'll give you an example of it)) Mobile SIgnal Booster
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