Game Wont Open After Build (.exe, windows 7, 32 bit)
Hello all, thank you for taking the time to read this.
I just completed my first game ever, and I successfully have it built and running on my android device.
However, when I build it for PC, the exe will not open. In task manager, it says I have 3-4 of the executable open (even though I only clicked it once), and none of them will close via task manager. I have to restart the PC in order to close them.
I am not getting any errors that I can see in the unity editor when I build it, and it plays perfectly in the editor.
I have tried building other projects to PC and they work fine. This is the only one causing me issues. I dont get the Unity splash screen, nor the resolution drop down menu. All that happens is an endless hourglass.
I am not sure what to do. If there is anyone that can help me, I would owe you enormously.
I have the same problem, have you found any solution? I can build my project on other PC and $$anonymous$$ac. Cannot do it only on one with Windows 7 (64 bit). Thanks
Answer by lichtdev · Feb 07, 2016 at 08:41 PM
Something worked for me. I created new clean project. There was no problem with building clean project. I opened new project folder -> ProjectSettings and copied two files: EditorBuildSettings.asset ProjectSettings.asset
I replaced in my old projects these two files with the files from clean project.
Of course the build/project settings will change (so it is obvious to backup), but at least the build is working.
Hope it will help you. Regards.
I have also discoverd, that this happens when I build with icon. Without icon everything works fine... There s thread here: http://forum.unity3d.com/threads/adding-a-game-icon-in-playersettings-causes-build-to-hang-on-start.370227/
Answer by Kruskovac · Dec 20, 2015 at 10:05 PM
I´m sorry i can´t help you. Im searching days now, for a solution solving this problem. I´d like to bump this question.
Regards
Answer by gurrry · Dec 20, 2015 at 11:03 PM
I have successfully built the game for Android, and web. The only one that will not work is PC.
Im considering trying to lower my .net framework API within unity, but I dont think thats the issue considering I can build other projects to PC just fine.
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