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Question by ZachBoi · May 01, 2018 at 04:07 PM · rotationuiscript.canvasrotate

How to get all gameObjects with a script on them

I want all my images on a canvas to rotate 180 degrees when the turn ends but I dont want to choose what cards chnage based on Tags because I needs those for later use, I put a script on all the cards called "PlayingCard" and this is my script currently:

public class EndTurn : MonoBehaviour { // public PlayingCard[] GameCards;

 private void Start()
 {
    
 } 

 
 private void Update()
 {
     //GameCards = GetComponentsInChildren<RectTransform>();
 }

 private void OnGUI()
 {
     if (GUI.Button(new Rect(650, 10, 100, 20), "End Turn"))
     {
         PlayingCard[] GameCards = FindObjectsOfType(typeof(PlayingCard)) as PlayingCard[];
         foreach (PlayingCard component in GameCards)
         {
            // RectTransform rectTransform = GetComponent<RectTransform>();
             transform.Rotate(new Vector3(0, 0, 45));
         }
     }
 }

}

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Answer by Kabaw · May 01, 2018 at 05:39 PM

Hi @ZachBoi ,

To get all gameObjects with a specifc script on them you can use the method Object.FindObjectsOfType

Exemple:

 PlayingCard[] playingCardArray  = Object.FindObjectsOfType<PlayingCard>();


After that you can accesse the GameObjects via:

 playingCardArray[index].gameObject


But keep in mind that Object.FindObjectsOfType is a very slow function. So calling it many times per frame is not a good ideia. If you need to do this more frequently, I would recomend you to create a singleton controller script with a list of PlayingCard, and then have each new instance of PlayingCard putting their own reference in the controller's list.

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avatar image ZachBoi · May 02, 2018 at 04:44 PM 0
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I don't get where/how to reference it in the foreach function with the script you made (also thank you).

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