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               Question by 
               jesta · Jun 22, 2012 at 01:00 AM · 
                shadertextureterrainrendertextureprocedural  
              
 
              Writing fragment shader data to RenderTexture
I have a shader that computes complex functions to generate a height map. When I apply this shader to a material and then to a plane, the height map displays correctly.
Now, I need to access the height map's data in scripts, which I think can only be done with a RenderTexture (correct me if I'm wrong). I saw multiple tutorials to render the camera's view to a RenderTexture but I can't quite find a solution.
Any help would be greatly appreciated.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                