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Question by ManaAura · Aug 01, 2017 at 09:47 PM · inspectorserializationdatabaseserializedpropertydatabase handling

Where can I find the default "serialized data" files that Unity save and load during run-time / editor time from the inspector?

Is is possible to access the default data file that gets saved and load from inspector?

Consider the following example:

 using System.Collections.Generic;
 using UnityEngine;
 
 public class TestMono : MonoBehaviour
 {
     public int intData;
     public GameObject goData;
     public moreData customStruct;
 
     [System.Serializable]
     public struct moreData
     {
         public List<string> stringListData;
     }
 }

Then... the code will give this output in the inspector for a "test mono" game-object. and lets say that game-object name is "TestGameObject"

alt text

Now... where can i find the DEFAULT data file that has all of the inspector field's data information (even if is read-only, it would be super nice).

Ex: TestGameObject.defaultserialized.textfile

  • TestMono

  • intdata --> "0"

  • goData --> "12345" (instance id of scene's gameobjects)

  • etc....

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