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Question by thenephalem · Nov 01, 2018 at 09:00 PM · shadershader programmingfog

Why is global fog not affecting an object with shader made with ShaderGraph?

I have been experimenting with ShaderGraph recently and I am pleased with the results. However, after saving my created shader and applying it to a material then the object is no longer affected by the built-in fog from unity. How can I prevent this?

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