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Question by
Alweth · Apr 20, 2011 at 10:59 AM ·
lightingcolorshadingself-illumination
Non-textured, self-illuminated objects
I would think this would be easy to do, and it probably is, but I am new to Unity so its escaping me. I would like to have some solid colored objects be self-illuminated. I can make objects self-illuminated with the self-illumin materials, but they seem to require a texture--otherwise the object just looks white. The main color seems to be completely ignored. I want the objects to use their main color instead of solid-colored textures because I want to be able to programatically change the objects colors at run-time.
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Answer by Alweth · Apr 20, 2011 at 11:19 AM
It seems that using Lightmapped material does basically what I was hoping to do. Still any additional insight would be appreciated.
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