Question by
ForgeSheep · Nov 01, 2018 at 06:55 PM ·
bugphysics2djointrelativereverse engineering
RelativeJoint2D reverse engineering
Does anyone know how the forces are applied in a RelativeJoint2D? The unity one has a bug (or at least a very weird design choice), so i'm trying to reverse engineer my own joint to fix it, but i can't seem to get the same smooth result as the original.
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