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Question by
BTrinity · Nov 01, 2018 at 07:42 AM ·
graphicsanti-aliasing
How to Improve Anti-aliasing with Deferred Rendering?
Hi all, I would like to improve my anti-aliasing in my unity 2017.3 deferred rendering.. Currently i'm using Post Processing v2 with the anti-aliasing turn on but it doesn't really help that much.. any idea how can i boost or make it better? As I know running the game in VR you're able to set RenderScale = 2; to improve the quality is there a way to achieve this in Unity Standalone build as well?
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