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This question was closed Mar 23, 2016 at 03:31 AM by NoblePixel for the following reason:

The question is answered, right answer was accepted

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Question by NoblePixel · Mar 23, 2016 at 02:00 AM · c#collisioncollidertrigger

How to have a game object register its OnTriggerEnter function?

I'm working on a 2D Plateformer. A mechanic in the game is that the gravity reverses when the player passes through a certain section of the level. On my player I have a script with the following function:

     void OnTriggerEnter(Collider other)
         {
             switch (other.tag)
                 {
                     case "GravityDown":
                         Physics2D.gravity = new Vector2(0f, -9.81f);
                         Debug.Log("Gravity is Down");
                         break;
 
                     case "GravityUp":
                         Physics2D.gravity = new Vector2(0f, 9.81f);
                         Debug.Log("Gravity is Up");
                         break;
                 }
         }

However I can't get the trigger event to register when my player passes through the triggers. I've combed through tutorials and done/checked everything I could think of and it still doesn't do anything. Also I've tested the gravity commands via certain inputs and they work just fine.

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Answer by MewEight · Mar 23, 2016 at 02:36 AM

OnTriggerEnter2D Try this maybe. I had this problem last time too when handling with 2D. OnTriggerEnter2D will use your 2d colliders while OnTriggerEnter uses your 3d colliders

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avatar image NoblePixel · Mar 23, 2016 at 03:30 AM 0
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Thank you. This fixed it completely. I'll have to remember that unity treats 2D differently in some cases.

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