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Question by user-12539 (google) · May 15, 2011 at 10:03 PM · cameratexturematerialsviewreadpixels

Clarification with Texture2D.ReadPixels.

Just want to clarify with ReadPixels. I have a plane with a few materials on its surface, and I want to use ReadPixels from a camera (hidden; doesn't show up on-screen) on this plane. Effectively, it'd give me a single image to match the plane.

Is this how to use it? And I wouldn't need Unity Pro? (Note: It's just a snapshot; not actually using it as a Render Texture like the Unity Pro feature.)

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Answer by Eric5h5 · May 15, 2011 at 10:20 PM

No, if you don't read from a rendertexture, then you're reading from what's actually on the screen. Using a rendertexture is the only way to do that with a "hidden" camera.

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avatar image user-12539 (google) · May 16, 2011 at 04:41 PM 0
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I see. Thanks!

Though, I do wonder whether it might be possible to, during LateUpdate, switch the camera on to render, then switch it back off really quick before it's rendered?

avatar image Eric5h5 · May 16, 2011 at 05:31 PM 0
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No, in order to read pixels they have to be rendered to the screen. (Or a rendertexture.)

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