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Question by SmackWater · Jul 17, 2015 at 06:12 AM · cameraviewoculusrift

How to use Second Camera for farther draw distance without creating a visible border?

Hi,

I'm experimenting with further draw distances for Oculus Rift games by using two cameras. Here is the setup:

Higher Depth Camera:

depth = 0 ClearFlags = depth near = 0.3 far = 1000

Lower Depth Camera: depth = -1 ClearFlags = skybox near = 750 far = 1750

The only problem I'm noticing is that the sky box renders inside of a visible box on the screen and in the Oculus. How might I make the second camera render the skybox to the entire screen? I thought I might change the far viewing cameras FOV to alter the frustrum but it is automatically set to about 106 upon play.

Any help would be greatly appreciated.

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avatar image SmackWater · Jul 22, 2015 at 11:53 PM 0
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So I found a solution that seems to work here for anyone with the same problem. Just increase the far clip plane of the far viewing camera until the problem is gone. I dont know what that does to performance or if it even has an impact, but it does solve the problem.

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