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This question was closed Mar 11, 2020 at 09:29 PM by streeetwalker for the following reason:

The question is answered, right answer was accepted

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Question by streeetwalker · Mar 11, 2020 at 09:02 PM · quaternionangleangleaxis

the reverse operation of Quaternion.AngleAxis?

Hey, I'm having fun with Quaternions! (Kind of like when you go to the dentist to have a tooth pulled...)

I can create a Quaternion given an angle and an axis, for example:

Quaternion q = Quaternion.AngleAxis( 90f, Vector3.forward );

Now, how can I do the reverse: given a Quaternion and Vector3.forward, get an angle back?

Is it possible?

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Answer by streeetwalker · Mar 11, 2020 at 09:29 PM

I figured it out. Since I am only doing rotation on the Vector3.forward axis, Quaternion.eulerAngles gives me angle on that axis - the other axes are zero.

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