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Question by schnappischnap · Aug 29, 2016 at 10:33 PM · editor-scriptinggizmos

Gizmos only updating while hovering over scene or game view

I have a method in my editor script:

 [DrawGizmo(GizmoType.Selected | GizmoType.Active)]
 static void DrawGizmos(Orbit orbit, GizmoType gizmoType)

But it doesn't get called when I change a variable in the inspector, until I move my mouse over the game view and wait a second.

Is there an efficient way to make sure the method is called every time a variable is changed?

Thank you.

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Answer by Cynikal · Aug 30, 2016 at 06:48 AM

It's most likely the "GizmoType.Selected" portion, as it only draws it if it's selected.

I would recommend using:

     void OnDrawGizmos()
     {
         //Gizmo stuff in here.
     }
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avatar image schnappischnap · Aug 30, 2016 at 07:52 AM 0
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Unfortunately OnDrawGizmos() is a $$anonymous$$onoBehaviour method, and can't be used in an editor script.

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