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Question by ltrout1999 · Apr 15, 2016 at 04:38 AM · c#joystickdriving

Joystick for my game?

I followed a quick video on how to create a joystick for a mobile game. His game was rolling a boll, where mine is driving a tank. I copied his code to see how to would work, and my tank isn't driving like it should be. Could you fix my joystick code to get it to make it drive forward/reverse when you push the joystick up/down and turn left/right when the joystick is pushed left/right?

Here is the code for the PlayerMovement. Here is the code for the Joystick.

Thanks in advance!

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avatar image Rickywild · Apr 15, 2016 at 11:59 AM 0
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What mobile are you using? and what joystick? I'll do it for £30.

avatar image ltrout1999 Rickywild · Apr 15, 2016 at 12:40 PM 0
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I'm am using iOS. And it's a joystick I created. I'll pass. Everything just works except for it going on the wrong axis(s), but I seem to have a $$anonymous$$or fix. I couldn't see paying $42ish to fix a few lines. Thank's though.

avatar image Rickywild ltrout1999 · Apr 15, 2016 at 03:48 PM 0
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I don't have iOS and i don't blame ya. I thought you were asking someone to do the whole thing for you. $$anonymous$$eep at it, you'll get it working sooner or later

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avatar image meat5000 ♦ · Apr 15, 2016 at 05:59 PM 0
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$$anonymous$$ap the joystick vector on a Vector2 then transfer to the x and z field of a Vector3 for use with the tank. Dont use bools or any nonsense like that.

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