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Question by adamrmoss · Aug 15, 2011 at 04:41 PM · terrainheightmapgimp

Importing RAW heightmaps into GIMP

I'm using a Mac, BTW.

I want to export a terrain from Unity, perform some manipulations in GIMP (want to raise the terrain uniformly so I can carve deep valleys), and then reimport back into Unity. I'm having a hard time with the import to GIMP, as everything is grayscale but GIMP only seems to understand RGB RAWs.

Anyone seen, hopefully conquered this issue?

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avatar image adamrmoss · Aug 15, 2011 at 08:23 PM 0
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If GI$$anonymous$$P simply can't handle grayscale RAW images, is there any other (cheap or free) $$anonymous$$ac-friendly image editing software (or dedicated heightmap editing) software that folks can recommend?

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Answer by DaveA · Aug 15, 2011 at 07:50 PM

How are you doing the export? DEM's (if that's what you're doing) are generally 16-bit grayscale. If GIMP can handle them, then it should be ok, my version (2) does not seem to have that.

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avatar image adamrmoss · Aug 15, 2011 at 08:20 PM 0
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I'm exporting the heightmap by choosing Terrain->Export Heightmap. Is there another way? The only options I see when I export the terrain are Depth and ByteOrder. I'm choosing 16-Bit and $$anonymous$$ac, respectively. It then makes a 16-bit grayscale RAW image.

Thanks for your help!

avatar image DaveA · Aug 15, 2011 at 09:25 PM 0
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Looks like you'll need Gimp 2.8 http://www.gimpusers.com/tutorials/gimp-2-8-new-features

avatar image adamrmoss · Aug 16, 2011 at 02:52 PM 0
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Yeah, it looks like that's exactly what I need!

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