Question by
SK-ColdFire · Oct 31, 2018 at 04:07 AM ·
2d2d gamesmoothly
[2D] My Kinematic RigidBodies2D doesn't move smoothly
I've searched and tried many things to get my game work properly but it's being hard. I'm making a game inspired in flappy bird, i followed Unity oficial tutorial on flappy bird clone and implemented in my game, but the obstacles don't move smoothly.
I have a kinematic rigidbody2d in my objects with colliders, and i've tried use many things: example: transform.Translate(Vector2.left 17f Time.deltaTime); rb2d.velocity = new Vector2(sS, 0);
I tried in update, fixed update, tried changing fixed update to being faster, but i don't know what to do anymore. The game is for android, but even in my phone it is even more noticable. Can it be because my camera size is 35?
Thanks a lot in advance! Please help i can't find a solution anywhere :(
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