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Question by Drenghel · Feb 16, 2016 at 10:03 AM · animationimport3dsmax3ds max

Export multiples objects animations from 3DS MAX to Unity 5.1.1

Hi,

I'd like to know what is the right way to accomplish the following : I have a scene with 3dsmax with basically one room with 3 doors leading to 3 others rooms. I tried this approach to avoid to place myself the doors from separated FBX files with their own animation ( I don't wont to do twice something I already done in max and Unity is imprecise )

Importing Animations using multiple model files
http://docs.unity3d.com/Manual/Splittinganimations.html

Problem is that if I get the whole timeline and split it with unity, I can't get to have the others door stay shut when I open one or I I tried to imported the scene 3 times with the nameFile@someAnimation ( first without animation and 3 files with anims ), I get the animations, but I can't play them all at once, only the first animation plays.

Is it because I'm not supposed to use one FBX to anim several different object at one ? If so, how can I avoid to replace every object in unity ?

I'm getting a bit tired of trying and I'd like some help to see better what I'm doing wrong; so thanks in advance.

Cheers, Drenghel

( PS: don't recommend any other versions of unity, I'm obligated to use this one )

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