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Question by Joevis · Mar 26, 2012 at 10:53 PM · animationbuttontriggerplay

Two Animations With One Button Press

Hi!

What I am trying to achieve is being able to press one button to activate/deactivate an animation.

I have two animations, a jetpack activate and a jetpack de-activate.

All I want to do is trigger each animation with one button press :D

I'm not really sure how I could go about doing this :/

I have been using:

animation.CrossFade("jetpackActivate") animation.CrossFade("jetpackDe-activate")

Thank you in advance :D

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avatar image DaveA · Mar 26, 2012 at 10:55 PM 0
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Did you want Activate to play until finished, them play Deactivate? Or press key once to activate, then again to deactivate?

avatar image Joevis · Mar 26, 2012 at 10:57 PM 0
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I wanted to press key once to activate, then again to deactivate :D

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Answer by DaveA · Mar 26, 2012 at 11:01 PM

 var activated = false;
 
 function Update()
 {
   if (Input.GetButton("jetpack"))
   {
    activated = !activated;
    if (activated)
      animation.Crossfade("jetpackActivate");
    else
      animation.CrossFade("jetpackDe-activate")
   }
 }


Set up 'jetpack' in the Input Manager (Edit/Project Settings/Input)

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avatar image Joevis · Mar 26, 2012 at 11:16 PM 0
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This has worked!

However, I also have an idle animation playing when the character is still and that seems to make the character not stay in the air when the jet pack is activated.

I tried animation.Stop("idle") within the script you wrote above, but nothing happened :/

Any ideas?

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