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               Question by 
               ninjaboynaru · Feb 11, 2016 at 12:46 AM · 
                spriteassetsserializationsave datasaveload  
              
 
              Get Asset at runtime by its ID
I have a class that I can't serialize and save because it has a variable that is of type Sprite. Thus, I made a wrapper class that instead stores the ID of the sprite asset.
I need to be able to find that sprite again at run-time by just its ID. Is there any way I can do this. I know I cant use AssetDatabase because that is for Editor-time.
Manny thanks good peoples
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              I need to get an asset not an active gameobject in the scene. But thanks anyways
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