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This question was closed Feb 27, 2019 at 08:04 AM by savelyevno for the following reason:

The question is answered, right answer was accepted

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Question by savelyevno · Feb 26, 2019 at 06:13 PM · terrainheightmapterrain-editor

Terrain height tool poor resolution

When using any terrain tool that changes heights (Rase or Lower Terrain, Set Height, Smooth height) the displayed terrain seem not to correspond to the actual one. The example below demonstrate this.

This is how it is displayed before I do anything (the tool is the height raising one).

alt text

After raising it a bit it becomes like this (had to host the images otherwhere as the limit is two):

alt text

Notice a little bump that appeared. As I understand it shows the true terrain height. However the terrain texture is not spanned over it. If you hover over the place, it's still visible.

https://pasteboard.co/I2Z6kBP.png

After holding the tool long enough the spike appears. It's height corresponds to some discrete-like partition of my height map. So heights in between these levels are not displayed, e.g. the platform above shows the height of the next level.

https://pasteboard.co/I2Z6A2c.png

Unity version is 2018.3.1f1.

1.png (285.6 kB)
2.png (287.3 kB)
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Answer by savelyevno · Feb 27, 2019 at 08:03 AM

The problem is fixed by updating Unity to 2018.3.6f1

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