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Question by AkooleGame · Nov 12, 2014 at 02:38 PM · guitextanimate

Animate GUIText to a target GUIText?

Many games shows animated points (score) added to main score i.e by going from one position (usually a clicked position) to score position which is placed somewhere on the screen.

In my game there are random asteroids. These asteroids are destroyed on fire and on destroyed I need to show points are added to main score by animating GUIText from the destroyed asteroid to main score placed at top right corner of the screen.

I have tried following C# script attached to GUIText prefab which is animated (moved) from destroyed asteroid to main score GUIText,

    void Start() {  
              scoreTF = GameObject.FindGameObjectWithTag ("ScoreTF").GetComponent<GUIText>();
    } 
   
    void FixedUpdate () {
 
             tarPos = new Vector2 (scoreTF.transform.position.x, scoreTF.transform.position.y);
 
             transform.Translate (Camera.main.WorldToViewportPoint(tarPos) * Time.deltaTime * 0.3f);
    }


The GUIText prefab to which above script is attached is Instantiated in other script like so,

     Instantiate ( scoreGUITextToAnimate, new Vector2(0,0), transform.rotation);

All above scripts works partially fine. New GUIText is appeared correctly on a destroyed asteroid but do not animate towards Score placed at top right corner. They all go right side (diagonally) of the asteroid.

Can you guide me in a right direction.

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Answer by AkooleGame · Nov 13, 2014 at 05:30 AM

I got it working using following code with the help of Vector3.Lerp and updating transform.position like so,

     void FixedUpdate () {
 
         Vector3 currentPosition = transform.position;
 
         transform.position = Vector3.Lerp( currentPosition, scoreTF.transform.position, 2 * Time.deltaTime );
 
         //Destroy GUIText after animation is complete
     }
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