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Question by ChristianBlandford · Oct 30, 2018 at 05:58 PM · physicsmouselookfps controllerhingejoint

DragRigidBody: Use mouse instead of camera position

Hello guys, So I have hinge joints in my scene, for doors and cupboards. All works fine. However, I wanted to make it so that the mouse look locks rotation every time you click to interact. just like here- https://youtu.be/2KepR5T3fQY?t=320 However, due to the fact that the drag rigidbody script i am using is reliant on the movement of the camera, the camera locks and you cannot drag the hinge joint.

Is there anyway I can get this working?

Thanks

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