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Object sometimes gets stuck on the edge of two colliders when walking on ground
This is probably some issue with the side of the box collider as this only happens sometimes when you try to walk over a box collider. I tried looking at the player's vertical position, but it's the exact same when the player does and doesn't get stuck, unless it's somehow rounded in the debug display. This sounds like a simple issue, but I just can't seem to figure out what the cause could be. The two colliders are vertically aligned so there is no height difference between them. What could the issue be?
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