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Question by forciya · Oct 30, 2018 at 06:18 AM · optimizationprofiler

EditorOverhead High CPU Usage in Unity Profiler

I am making a simple 2D game and i am using two unity version, 2017.1.1f1 and 2018.2.9f1. I started the project in 2017.1.1f1, working fine and pretty smooth. For some reason i have to shift in 2018.2.9f1. When i import this project in 2018.2.9f1 it shows this new entry "EditorOverhead" in the profiler which is taking 75% of CPU usage. Game starts running really slow on editor and mobile. When i build it for android, game which was built on 2017.1.1f1 runs smoothly giving more than a 100 fps, but APK built on 2018.2.9f1 is stuck at 29.6 fps and lagging. i have compared "Quality2D" and "Quality" setting as well as "Time" Settings, all are same in both. Same scripts are running in both versions. What am i doing wrong here? Nothing shows in the console, NO errors, NO exceptions, NO warnings.

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