Is it possible to easily use a surface of an object as a "light sensor"?
Hi, i'm pretty new to unity and we try to get lighting informations from the 3D space onto 2D. The first approach would be setting a camera and filming a scene in 3D, rendering onto a RenderTexture, display that RenderTexture in UI as RawImage. The problem with this approach would be that you get perspective problems if the filmed scene contains f.e. pillars with lights around it. You cannot film that object as a whole, if you know what i mean. The better approach would be having a "light sensor" surface on different objects. f.e. a pillar with circular light lines, and i can approach those lines via code and ask them, what brightness/rgb they have at a specific point. is this possible in unity?
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