Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Jul 01, 2013 at 09:47 AM · c#collisionobjects

Help in solving mistake in my code

I have made scripts Test1 and Test2. Test1 script is looking for objects with script Test2, and when collides, variables are equating. But it works only 1 time. Thanks.

public class Test1 : MonoBehaviour {

 public string myName;
 public Test2[] Cubes;
 // Use this for initialization
 void Start () 
 {        
     Cubes = FindObjectsOfType(typeof(Test2)) as Test2[];                
 }
 
 void OnCollisionEnter()
 {
     for(int i = 0;i<Cubes.Length;i++)
     {
         myName = Cubes[i].name;
     }
     
 }
 
 // Update is called once per frame
 void Update ()
 {
     Debug.Log(myName);
 }

}

public class Test2 : MonoBehaviour {

 public string name = "Name";
 // Use this for initialization
 void Start () 
 {
 
 }
 
 
 // Update is called once per frame
 void Update () 
 {
      
 }

}

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eugenius · Jul 01, 2013 at 10:29 AM 0
Share

Your finding objects of the type "Test2" you should be better off doing this:

Cubes = FindObjectsByTag("yourCubeTagHere");

simply replace yourCubeTagHere with whatever tag the cubes have. Hope this helps!

Also, OnCollisionEnter only get called if the cubes have a non-kinematic rigidbody attached to them :)!

avatar image $$anonymous$$ · Jul 01, 2013 at 11:44 AM 0
Share

This wont work,because i wont have access to variables?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by $$anonymous$$ · Jul 01, 2013 at 11:59 AM

Found information at http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html .

This is my solution :)

 void OnCollisionEnter(Collision collider)
 {
      myName = collider.gameObject.GetComponent<Test2>().name;
                     
     
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

(C#)Accessing a GameObject from a class, inside another class. On collision with other object. 3 Answers

Interesting collision question 0 Answers

Question about collision 2 Answers

homing missiles and transform and colission help c# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges