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Question by Tlasol · Aug 11, 2017 at 07:32 AM · navmeshagentbackwards

NavMech rotation problem

The problem seems to be in fbx-model, but there's no way to change the model. NavMechAgent moves it in right direction, but backwards-forward, like Moonwalk. Looks funny, yeah.

  • Is there any way to change NavMesh Agent face rotation?

  • If no, then how to change existing model in unity (maybe, change pivot or orientation) to make it move right?

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Answer by Sarudan · Aug 02, 2013 at 12:34 PM

This question is far from being incomprehensible.

He has imported an FBX which has an incorrect orientation (facing backwards), and wants it to move correctly when a NavMeshAgent component has been added to it.

Try creating a parent GameObject for your model and attach the NavMeshAgent to it instead, then just make sure your model (now a child of this new GameObject) is rotated 180 degrees so that it is facing along the Z axis of the parent object.

Ideally you want to make sure that any objects you export from a 3D package are set up so that the FBX comes in facing the right way, or you'll always have to add a parent GameObject to fix any orientation issues.

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avatar image Benproductions1 · Aug 03, 2013 at 03:15 AM 0
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It seems you are better at reading broken English than I am ;)
I marked your question as correct, since this user has been inactive for a month and doesn't seem to follow up on anything

Also he posted a comment on another question (yes it was the exact same one) which was answered -_-

avatar image exorakhilas · Oct 15, 2014 at 08:46 AM 0
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Hi. I tried creating a parent GameObject and it does not work. $$anonymous$$y characters look like crabs walking sideways =_=

Anybody can help?

avatar image AMIR_REZAs · Apr 26, 2015 at 04:02 PM 0
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Wumpee thanks it works nice.

avatar image pyroantimonic_entity · May 14, 2018 at 07:47 PM 0
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Hey thank you so much, it worked!!

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