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Question by SteenPetersen · Jan 30, 2018 at 07:56 PM · 2dcollider2dtilemap

tilemap collider2D is it possible to "walk" inside composite collider (pictures to explain) 2018.1

Hi,

I am making a top down game and trying to learn a bit about the new tilemap system. I am abit stumped with using the colliders. If I was using them to make an object that keeps a player from moving through, such as platforms or obstacles, it would be easy. However I am interested in making an island for example and using the boundary outline as the boundary for my player to walk inside. how would this be accomplished?

explanation image

if this is not possible with the new system then what wouldbe the best way to get around this issue? so I can make boundaries in an easy way?

Any help is appreciated.

explain.png (67.2 kB)
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avatar image Glurth · Jan 30, 2018 at 09:09 PM 0
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Not sure how you have the scene hierarchy conifigured, but I would think the Composite collider, should be the parent of 4 separate TilemapCollider objects. But, if the tilemap component (which I don't see on your sample object) contains all the tiles, I think a single tilemap collider would work.

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