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Question by rajarshidas24 · Oct 28, 2018 at 03:37 PM · scripting problemcoroutinesonmousedown

How to run the Coroutine of one script in another using the onMouseDown function ?

I am really new to c sharp. So can anyone please help me. I tried to fix this in every possible way but couldn't find any suitable answer. Thank you. Script 1:

 public class DrawA : MonoBehaviour
 {
     
 
     [SerializeField]
     public  LineRenderer lineRenderer;
     public  Transform one;
     public  Transform two;
     
 
     public void Start()
     {
         
         lineRenderer = gameObject.GetComponent<LineRenderer>();
         lineRenderer.SetWidth(.30f, 0.30f);
         one.position = GameObject.Find("point1").transform.position;
         two.position = GameObject.Find("point2").transform.position;
         
     }
    public IEnumerator LineDraw()
     {
         float t = 0;
         float time = 2;
         Vector3 orig = one.position;
         Vector3 orig2 = two.position;
         lineRenderer.SetPosition(1, orig);
         Vector3 newpos;
         for (; t < time; t += Time.deltaTime)
         {
             newpos = Vector3.Lerp(orig, orig2, t / time);
             lineRenderer.SetPosition(1, newpos);
             yield return null;
         }
         lineRenderer.SetPosition(1, orig2);
     }
 }
 


Script 2 :(Where i want to use the coroutine of Script 1.

 public class clickPointA : MonoBehaviour
 {
     public void OnMouseDown()
     {
         //i want to call the coroutine here.
     }
 
 }




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Answer by Atiyeh123 · Oct 28, 2018 at 03:51 PM

Hi , you can do it in some ways due to your code the common way in most cases is using a public reference to the script

  public class clickPointA : MonoBehaviour
  {
 public clickPointB clickPoint;
      public void OnMouseDown()
      {
          //i want to call the coroutine here.
      clickPoint.DrawLine();
      }
  
  }


the second code:

  public class DrawA : MonoBehaviour
  {
      
  
      [SerializeField]
      public  LineRenderer lineRenderer;
      public  Transform one;
      public  Transform two;
      
  
      public void Start()
      {
          
          lineRenderer = gameObject.GetComponent<LineRenderer>();
          lineRenderer.SetWidth(.30f, 0.30f);
          one.position = GameObject.Find("point1").transform.position;
          two.position = GameObject.Find("point2").transform.position;
          
      }
 public void DrawLine()
 {
 StartCoroutine(LineDraw());
 }
     public IEnumerator LineDraw()
      {
          float t = 0;
          float time = 2;
          Vector3 orig = one.position;
          Vector3 orig2 = two.position;
          lineRenderer.SetPosition(1, orig);
          Vector3 newpos;
          for (; t < time; t += Time.deltaTime)
          {
              newpos = Vector3.Lerp(orig, orig2, t / time);
              lineRenderer.SetPosition(1, newpos);
              yield return null;
          }
          lineRenderer.SetPosition(1, orig2);
      }
  }



  • you can attach the script to the public var from editor

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avatar image rajarshidas24 · Oct 28, 2018 at 04:05 PM 0
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Thank You so much. It Worked :-)

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1

Answer by hameed-ullah-jan · Oct 29, 2018 at 05:19 AM

you can do it like this:

public class clickPointA : MonoBehaviour { public DrawA clickPoint; // declare the object of the drawA class public void OnMouseDown() { //i want to call the coroutine here. clickPoint.DrawLine(); }

}

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avatar image rajarshidas24 · Oct 29, 2018 at 07:19 PM 0
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thank you sir :-)

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