how to use a Mocap FBX of a full skeletal rig to animate fps hands?
I have a mocap animation of a full skeleton and I want to animate some fps hands with it. The problem I'm finding is nothing i do will make the arms animate. The arms are only rigged with a skeleton from the shoulders out to the fingers and the animation rig is everything. The arms rig looks similar to the arms on the animation but it wont take and I don't know what I'm doing wrong. all the tutorials make animating using mocap fbx's look easy but it never seems to work for me. can I get some help with this issue?
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