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Question by Bogdan26 · Sep 03, 2018 at 05:13 AM · unity remote

Are there any alternatives to Unity Remote?

The app is pretty bad and I really need to test my game on mobile.

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avatar image Casiell · Sep 03, 2018 at 06:17 AM 0
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What's wrong with it? It always works for me. You can always build the app and put it on your device manually.

avatar image Bogdan26 Casiell · Sep 03, 2018 at 03:28 PM 0
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It doesn't work for me, and from what I've seen in the reviews, I'm not the only one.

avatar image NoDumbQuestion · Sep 04, 2018 at 07:34 AM 0
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I made my own custom console inside android game with Application.log$$anonymous$$essageReceive

Sample code:

 public class $$anonymous$$yConsole : Singleton<$$anonymous$$yConsole>
 {
     private void Awake()
     {
         Canvas.SetActive(false);
     }
     public GameObject Canvas;
     public $$anonymous$$eyCode Console$$anonymous$$ey = $$anonymous$$eyCode.F1;
     public Text$$anonymous$$eshProUGUI Text;
 
     private void Start()
     {
         Application.log$$anonymous$$essageReceived += ApplicationOnLog$$anonymous$$essageReceived;
     }
 
     private void ApplicationOnLog$$anonymous$$essageReceived(string condition, string stacktrace, LogType type)
     {
         if(type != LogType.Log)
         Log(type.ToString() + ": " + condition +"\n" + stacktrace);
         if(type == LogType.Exception || type == LogType.Error)
         Canvas.SetActive(true);
     }
 
     private void Update()
     {
         if (Input.Get$$anonymous$$eyDown(Console$$anonymous$$ey))
         {
             Canvas.SetActive(!Canvas.activeInHierarchy);
         }
     }
 
     public static void Log(object message)
     {
         $$anonymous$$yConsole.Instance.Text.text += message + "\n";
         #if UNITY_EDITOR
         Debug.Log(message);
         #endif
     }
 }

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