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1
Question by commodore · Dec 23, 2016 at 06:03 PM · c#buildwebglfailure

WebGL build failing in Unity 5.5.0f3

I'm getting the following errors. I have tried deleted everything in /Library/il2cpp_cache/ and Library/metadata. I have also tried closing and reopening Unity and my computer. Maybe a reinstall would do the trick?

 Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/Users/MrBean/MyGame/Assets /../Temp/StagingArea/Data/Native/build.js" --cachedirectory="/Users/MrBean/MyGame/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz" --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=536870912 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/prejs/FileSystem.js" --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/prejs/MediaDevices.js" --js-pre="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/prejs/SendMessage.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Audio.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Cursor.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Eval.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/FileSystem.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/Logging.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/SystemInfo.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/UnetWebSocket.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/WebCam.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/WebRequest.js" --js-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/library_memfs.js" --js-libraries="/Users/MrBean/MyGame/Assets/Plugins/WebSocket/WebSocket.jslib" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/Applications/Unity/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="/Users/MrBean/MyGame/Assets/Plugins/Android/GoogleMobileAdsPlugin" --additional-libraries="/Users/MrBean/MyGame/Assets/Plugins/WP8/x86/Sqlite.dll" --extra-types.file="/Applications/Unity/Unity.app/Contents/il2cpp/il2cpp_default_extra_types.txt" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/UnityEngine.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/System.dll" --assembly="/Users/MrBean/MyGame/Temp/StagingArea/Data/Managed/mscorlib.dll" --generatedcppdir="/Users/MrBean/MyGame/Temp/StagingArea/Data/il2cppOutput" 
 
 stdout:
 Building build.js with EmscriptenToolChain.
   Output directory: /Users/MrBean/MyGame/Temp/StagingArea/Data/Native
   Cache directory: /Users/MrBean/MyGame/Library/il2cpp_cache
 ObjectFiles: 491 of which compiled: 491
   Time Compile: 32154 milliseconds Bulk_Generics_10.cpp
   Time Compile: 23726 milliseconds Bulk_System.Xml_1.cpp
   Time Compile: 19791 milliseconds GenericMethods0.cpp
   Time Compile: 19333 milliseconds Bulk_Generics_3.cpp
   Time Compile: 18280 milliseconds Bulk_Assembly-CSharp_4.cpp
   Time Compile: 17740 milliseconds Bulk_mscorlib_1.cpp
   Time Compile: 17585 milliseconds GenericMethods1.cpp
   Time Compile: 17423 milliseconds Bulk_mscorlib_6.cpp
   Time Compile: 17238 milliseconds Bulk_Assembly-CSharp_0.cpp
   Time Compile: 17076 milliseconds Bulk_System_2.cpp
 Total compilation time: 147947 milliseconds.
 Response file: /var/folders/cn/hgw9tn3d3dg2z04dwtkvlmx80000gn/T/_689199656/response.rsp
 il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path '/Users/MrBean/MyGame/Assets/Plugins/Android/GoogleMobileAdsPlugin' is denied.
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x10c9c27c0 + 0x006a8> in <filename unknown>:0 
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x10c9c2750 + 0x00053> in <filename unknown>:0 
   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
   at System.IO.File.OpenRead (System.String path) <0x10c9c2500 + 0x0004a> in <filename unknown>:0 
   at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile (NiceIO.NPath path) <0x1144f8a80 + 0x00048> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation (Unity.IL2CPP.Building.LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) <0x1151996a0 + 0x00422> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x115196a00 + 0x0012f> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x1144f1b90 + 0x0080c> in <filename unknown>:0 
   at il2cpp.Program.DoRun (System.String[] args) <0x10c9cee20 + 0x011fa> in <filename unknown>:0 
   at il2cpp.Program.Run (System.String[] args) <0x10afe50d0 + 0x0007b> in <filename unknown>:0 
   at il2cpp.Program.Main (System.String[] args) <0x10afe4e40 + 0x0002c> in <filename unknown>:0 
 stderr:
 
 Unhandled Exception:
 System.UnauthorizedAccessException: Access to the path '/Users/MrBean/MyGame/Assets/Plugins/Android/GoogleMobileAdsPlugin' is denied.
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x10c9c27c0 + 0x006a8> in <filename unknown>:0 
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x10c9c2750 + 0x00053> in <filename unknown>:0 
   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
   at System.IO.File.OpenRead (System.String path) <0x10c9c2500 + 0x0004a> in <filename unknown>:0 
   at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile (NiceIO.NPath path) <0x1144f8a80 + 0x00048> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation (Unity.IL2CPP.Building.LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) <0x1151996a0 + 0x00422> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x115196a00 + 0x0012f> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x1144f1b90 + 0x0080c> in <filename unknown>:0 
   at il2cpp.Program.DoRun (System.String[] args) <0x10c9cee20 + 0x011fa> in <filename unknown>:0 
   at il2cpp.Program.Run (System.String[] args) <0x10afe50d0 + 0x0007b> in <filename unknown>:0 
   at il2cpp.Program.Main (System.String[] args) <0x10afe4e40 + 0x0002c> in <filename unknown>:0 
 [ERROR] FATAL UNHANDLED EXCEPTION: System.UnauthorizedAccessException: Access to the path '/Users/MrBean/MyGame/Assets/Plugins/Android/GoogleMobileAdsPlugin' is denied.
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) <0x10c9c27c0 + 0x006a8> in <filename unknown>:0 
   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) <0x10c9c2750 + 0x00053> in <filename unknown>:0 
   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
   at System.IO.File.OpenRead (System.String path) <0x10c9c2500 + 0x0004a> in <filename unknown>:0 
   at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile (NiceIO.NPath path) <0x1144f8a80 + 0x00048> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation (Unity.IL2CPP.Building.LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) <0x1151996a0 + 0x00422> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x115196a00 + 0x0012f> in <filename unknown>:0 
   at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x1144f1b90 + 0x0080c> in <filename unknown>:0 
   at il2cpp.Program.DoRun (System.String[] args) <0x10c9cee20 + 0x011fa> in <filename unknown>:0 
   at il2cpp.Program.Run (System.String[] args) <0x10afe50d0 + 0x0007b> in <filename unknown>:0 
   at il2cpp.Program.Main (System.String[] args) <0x10afe4e40 + 0x0002c> in <filename unknown>:0 
 
 UnityEngine.Debug:LogError(Object)
 UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
 UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
 UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
 UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
 UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
 UnityEditor.HostView:OnGUI()


 Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly!
 UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
 UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
 UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
 UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
 UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)

This next one shows up twice

 UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560)
     UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
     UnityEditor.HostView:OnGUI()






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avatar image lawrence_laz · Feb 02, 2017 at 07:34 PM 0
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The problem has to do with Google's plugins:

il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path '/Users/$$anonymous$$rBean/$$anonymous$$yGame/Assets/Plugins/Android/Google$$anonymous$$obileAdsPlugin' is denied.

Haven't figured out how to fix it yet though.

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Answer by lawrence_laz · Feb 02, 2017 at 07:43 PM

The solution is to exclude problematic folder from WebGL build in insprector. In this situation it is Android plugin and is not required for WebGL.

Relevant error text:

il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path '/Users/MrBean/MyGame/Assets/Plugins/Android/GoogleMobileAdsPlugin' is denied.

Fix:

alt text


webgl-unity-build-fail.jpg (28.9 kB)
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